Arkansas flagArkansas: Grade 2 Math Standards

29 standards · 4 domains

COMPUTATION & ALGEBRAIC REASONING

  • 2.CAR.1 Use mental strategies to fluently add and subtract within 20 with mastery by the end of second grade.
  • 2.CAR.2 Use computational fluency to add and subtract within 100 using strategies based on place value, properties of operations, or the relationship between addition and subtraction.
  • 2.CAR.3 Add up to four two-digit numbers with sums not exceeding 100 using strategies based on place value and properties of operations.
  • 2.CAR.4 Use a number line to solve addition and subtraction problems within 100.
  • 2.CAR.5 Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns; write an equation to express the total as a sum of equal addends.
  • 2.CAR.6 Use concrete models, drawings, or equations to solve addition and subtraction problems within 1000.
  • 2.CAR.7 Solve one and two-step real-world problems involving addition and subtraction within 100 in situations of adding to, taking from, putting together, taking apart, and comparing unknowns in all positions.
  • 2.CAR.8 Determine whether a group of objects up to 20 has an odd or even number of members; write an equation to express an even number as a sum of two equal addends.

DATA ANALYSIS

  • 2.DA.1 Use bar graphs, picture graphs, and line plots to organize and represent data, interpreting data with up to four categories.
  • 2.DA.2 Ask and answer simple put together, take apart, and compare problems, using information presented in the bar graphs, picture graphs, and line plots.

GEOMETRY & MEASUREMENT

  • 2.GM.1 Identify, describe, and draw two-dimensional shapes. Shapes include: triangles, regular pentagons, regular hexagons, and quadrilaterals (square, rectangle, trapezoid, parallelogram, rhombus)
  • 2.GM.2 Identify and describe three-dimensional shapes based on the shape, number of faces, number of edges, and number of vertices. Shapes include: rectangular prisms, cubes, and square-based pyramids
  • 2.GM.3 Select appropriate measurement tools to estimate and measure the length of an object to the nearest whole inch or whole centimeters.
  • 2.GM.4 Demonstrate how the length of an object does not change, regardless of the units used to measure it, by measuring the length of an object twice; use two different length units, describing how the two measurements relate to the size of the chosen unit.
  • 2.GM.5 Measure to determine how much longer or shorter one object is than another, expressing the length difference in terms of a standard length whole unit.
  • 2.GM.6 Solve real-world problems involving lengths of the same units, using addition and subtraction within 100.
  • 2.GM.7 Solve real-world and mathematical problems to find the perimeter of polygons.
  • 2.GM.8 Partition a rectangle into rows and columns of same-size squares, counting the total number of squares to find the area.
  • 2.GM.9 Using an analog clock, tell and write time to the nearest five minutes using colon notation and indicate a.m. or p.m.
  • 2.GM.10 Describe relationships of time. Times include: seconds in a minute; minutes in an hour; hours in a day; days in a week; and days, weeks, and months in a year
  • 2.GM.11 Solve real-world problems involving addition and subtraction of time intervals in half hours or hours.
  • 2.GM.12 Count collections of mixed coins and solve real-world problems involving quarters, dimes, nickels, and pennies within 99¢ and whole dollar amounts.

NUMBER & PLACE VALUE

  • 2.NPV.1 Count within 1,000 forwards and backwards by ones, tens, and hundreds from any given number.
  • 2.NPV.2 Identify the value of hundreds, tens, and ones place in a three-digit number.
  • 2.NPV.3 Read, write, and represent whole numbers up to 1,000 using concrete models or drawings, number names, and a variety of expanded forms.
  • 2.NPV.4 Mentally add 10 or 100 to a given number in the range of 100-900 and mentally subtract 10 or 100 from a given number in the range of 100-900.
  • 2.NPV.5 Compare two three-digit numbers using symbols (<, =, >) based on the value of hundreds, tens, and ones in the given numbers.
  • 2.NPV.6 Partition circles and rectangles into two, three, or four equal shares, describing the shares using the words halves, thirds, and fourths (or quarters).
  • 2.NPV.7 Recognize that equal shares of identical wholes need not have the same shape.

Resources

Privacy PolicyTerms of ServiceCareersTeacher LoginStudent Login

Communities

Access 4 Learning Community, Student Data Privacy Consortium
Goblins

© 2023-2026 Aha Moments, Inc.